This is a special, homebrew, experimental Blood on the Clocktower Game Mode that borrows elements from another great social deduction game, Two Rooms and a Boom. Two regular Blood on the Clocktower towns will be constructed, managed by at least two Storytellers, using the following scripts and special rules (subject to minor changes):
Special rule: Boomdandy and Mayor are guaranteed to be in play.
Special rule: Each day, anyone can be nominated (once) to be the town representative. If they receive the most votes for representative during their nomination, they hold the role. If anyone else gets more votes, they become the representative. At the end of the day, whoever is the representative is responsible for intra-town transfer. At the end of days 1,2,3,4,5: 3,2,2,1,1 players will be transferred to the other town by the current representative.
Transferred players’ abilities work as normal across towns despite not appearing on the other town’s script. Alive/dead status remains the same across towns after transfers – dead players cannot be transferred across towns but they can become town representatives. Used up OPG abilities are not refreshed after transfer.
Special rule: Good wins if they win both towns.
Special rule: Evil wins if they win both towns.
Special rule (Tie-breaker): If good wins one town, and evil wins the other, at the end of 5 days, check if Boomdandy & Mayor are in the same town. If so, evil wins. Otherwise, good wins.
Special rule: If the game on one town ends before the other, if the winner is not obvious, evaluate the above tie-breaker immediately.
Special rule: Mayor/Leviathan jinx is modified to say “Mayor’s team wins” instead of “good wins”.
Special rule: If one town gets overrun by evil (therefore the other town is all good players), a good player in the evil town learns this.
Two Towns and a Boomdandy also borrows elements and script ideas from “A House Divided” act of Legacy Clocktower Game Mode by Tyler Nafe and James Capelli. The author of this document (Ekin) is grateful for the contributions of Tyler and James to the legacy of Blood on the Clocktower history, lore and game modes.
Scripts:
Two Towns and a Boomdandy 1 v1.0.0
Two Towns and a Boomdandy 2 v1.0.0
(Script Logo courtesy of Tom R.)
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