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  • Final 3 Con 2026 – Part 2

    Final 3 Con 2026 – Part 2

    SATURDAY

    First scheduled Saturday game, Rot in Bloom with Andrew

    My good friend Andrew was running a few games this con, and what better way to start my Saturday by playing his Al-Hadikhia script. I immediately pull the Goon token and get up to shenanigans. I get approached by my friend Lindsey, who is claiming Dreamer, and has dreamed of me as Savant (my natural go-to bluff when one is on script), and I accept the confirmation and start going to the Storyteller regularly to bolster my bluff. It seems like I am in a double claim, but the Pixie is on script, so I reassure people to not worry about it too much. Big con boss, Emily herself, is in this game, and she’s claiming Oracle. We have a Princess claim day 1, and after a big discussion on who they should nominate, they pick Ryan, the Hatter, who gives us the go-ahead to just vote. We end up with no Al-Had announcement night 2, and the Princess is kind of confirmed. However, there is also an Exorcist claim, so even with an Oracle 0, the Princess ends up getting executed just in case they are an Al-Had that chose not to kill to confirm themselves. I am suspicious of the Savant claim and nominate them but it doesn’t go through. Al-Had chooses Emily the Oracle, the Exorcist, and the unspent Philosopher, and because Emily made a deal with the Exorcist to choosing death if she was selected, she dies and so does the Philosopher. I end up getting executed for the double claim and come out as the good Goon who never got turned. My friends Tyler and Duke are claiming Empath & Chambermaid, and the Empath who had a 0 on the Chambermaid & Princess now has a 1 on the Dreamer confirming me, so I am suspicious of both. Chambermaid has an impossible information on me from night 1, which clashes with the Dreamer because only one of them can be drunk from my ability. The Exorcist ends up choosing the Dreamer and we end up with a night of no deaths. We get the Dreamer executed and win the game! Turns out, she was the Spy who became the Al-Had, picking it up from the original Al-Had who was claiming Savant, who is now the Poisoner after the Hatter swap. Very glad Emily had made that deal and let the Exorcist live.

    Second scheduled game, as ST, Two Towns and a Boomdandy

    This was a joint event that I co-hosted with Julian/cb, who is famous for hosting the regular “Two Rooms and a Boom” sessions at F3C every year. This year they were kind enough to help me out with this hybrid mode as well. If you didn’t know, Two Towns is a homebrew version of Clocktower that combines mechanics from 2R1B to create two towns that simultaneously play together, and can move players between towns at the end of each day. There are more details in the link above, but the short of it is that the Boomdandy and the Mayor are guaranteed to be in play and their co-existence kind of play a tie-breaker role if one town is won by good, and the other by evil.

    There’s been lots of interesting stuff on this session, but to summarize, we ended up with a session that went to the wire on day 5 with an evil win at the end. Leviathan was killed on one town, and Zombuul was tapped once on the other. The Leviathan town ended up killing the Goblin who claimed, which resulted in an evil victory there. However, the Zombuul town killed the Zombuul, which resulted in a good victory. The Leviathan town ends up sending the Mayor over, thinking the other town would send the Boomdandy, but accidentally re-uniting them with the Boomdandy instead, which results in an evil win on the tie-breaker.

    Some highlights include:

    • Zombuul killing the Xaan that was sent over from the other town (evil teams don’t know each other across towns), which had blocked the Gambler from dying before the Zombuul acted, stopping the Xaan poisoning in the middle of the night, giving the Oracle correct information that one dead player was evil (the Xaan).
    • Politician bluffing Amnesiac with a Marco-Polo-like ability that we backed with randomly calling “cold, warm, hot” as they walked around. Politician turned and won with evil due to causing a lot of chaos and confusion and lifting a vote from Zombuul, preventing an early end to the game.
    • Sage as a Lycanthrope’s Faux Paw registering as evil to the Oracle, giving an Oracle 3 at the end.
    • Julian bringing in two crochet ducks, one red and one blue, to determine the leader of each town (they are voted, and decide who gets sent over at the end of each day).

    This was a lot of fun, and I am hoping we’ll be able to host it again next year!

    Grim Picture for Two Towns and a Boomdandy
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  • Final 3 Con 2026 – Part 1

    Final 3 Con 2026 – Part 1

    Final 3 Con 2026 happened this weekend, at the end of April, and I had the privilege to attend and host and play many, many games of Clocktower, and other games, and got to meet friends from all over the world. Started by Habby of CTBOTC as a tradition a few years ago, lots of folks are drafting up their experience of the con all over Discord servers and everywhere else, and I thought that would make a great blog post, so here we go:

    THURSDAY

    Pickup game in the lobby, Extension Cord

    Story-told by Alexis (from Kinky Clocktower), I immediately pulled the only demon on the script, No Dashii, on my very first game of the con. I had a Scarlet Woman and a Poisoner as my minions, right next to me, as we form a mini Typhon-line, extending my poison to the Monk and the Cannibal next to my two minions. This game also had a mini Ryan Typhon-line, as three of them were sitting next to each other, one being my Scarlet Woman, and the other two a Monk and a Dreamer. I managed to Barber-swap the Pixie-confirmed Mathematician out of play early luckily, as they would have detected me killing the poisoned Cannibal who ate a Ravenkeeper and seen my minion’s Oracle bluff correctly. We rode to victory with a final 3 of the Monk Ryan that was told he’s the Marionette by the SW-Ryan, myself, and the SW-Ryan who got executed instead. I bluffed an Empath 0 most of the game as I thought that was quite funny with both minions starting next to me.

    Grimoire for Extension Cord Game 1

    Second Extension Cord lobby game, following the first one with more or less the same players

    Immediate No Dashii pull again. This time I have my friend Ben the Boomdandy bluffing Investigator, and Dreamer Ryan from the previous game as I think the Poisoner? I bluffed Puzzlemaster in a game that also contained a Recluse, a Mutant and a Damsel, so we ended up with an impossible 4 outsider claim that sucked up most of the air. Luckily for me, my Poisoner had identified the Damsel who was bluffing Cannibal quite early so we ended the game with a Damsel win, probably much later than we should have.

    Sushi Buffet

    Final game of the Thursday night is Sushi Buffet, Story-told by Nash of Chill Clocktower and creator of Flesh and Bone through his phone via the Grim Bits Draft Buffet app (linked above). If you don’t know what Sushi Buffet is, you get 3 options to pick your own character, and the ones you don’t pick are removed from the draft. We only had base 3 characters as options with Pit-Hag and Philosopher banned. I pulled Oracle, Innkeeper and Minstrel as options, if I remember correctly, and chose Oracle. I got one night of Oracle 0 and then died to a Witch the next day. It became quite obvious that my friend Andrew was the Cerenovus through an Investigator ping on him, from my friend Ben that I mentioned earlier, and we had a Chef 1, promptly double tapping Ser Capelli (formerly TPI stream Sunday host, and from Off Meta), who unbelievably chose Zombuul, and winning the game.

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  • Two Towns and a Boomdandy Rules

    Two Towns and a Boomdandy Rules

    This is a special, homebrew, experimental Blood on the Clocktower Game Mode that borrows elements from another great social deduction game, Two Rooms and a Boom. Two regular Blood on the Clocktower towns will be constructed, managed by at least two Storytellers, using the following scripts and special rules (subject to minor changes):

    Special rule: Boomdandy and Mayor are guaranteed to be in play.

    Special rule: Each day, anyone can be nominated (once) to be the town representative. If they receive the most votes for representative during their nomination, they hold the role. If anyone else gets more votes, they become the representative. At the end of the day, whoever is the representative is responsible for intra-town transfer. At the end of days 1,2,3,4,5: 3,2,2,1,1 players will be transferred to the other town by the current representative.

    Transferred players’ abilities work as normal across towns despite not appearing on the other town’s script. Alive/dead status remains the same across towns after transfers – dead players cannot be transferred across towns but they can become town representatives. Used up OPG abilities are not refreshed after transfer.

    Special rule: Good wins if they win both towns.

    Special rule: Evil wins if they win both towns.

    Special rule (Tie-breaker): If good wins one town, and evil wins the other, at the end of 5 days, check if Boomdandy & Mayor are in the same town. If so, evil wins. Otherwise, good wins.

    Special rule: If the game on one town ends before the other, if the winner is not obvious, evaluate the above tie-breaker immediately.

    Special rule: Mayor/Leviathan jinx is modified to say “Mayor’s team wins” instead of “good wins”.

    Special rule: If one town gets overrun by evil (therefore the other town is all good players), a good player in the evil town learns this.

    Two Towns and a Boomdandy also borrows elements and script ideas from “A House Divided” act of Legacy Clocktower Game Mode by Tyler Nafe and James Capelli. The author of this document (Ekin) is grateful for the contributions of Tyler and James to the legacy of Blood on the Clocktower history, lore and game modes.

    Scripts:

    Two Towns and a Boomdandy 1 v1.0.0

    Two Towns and a Boomdandy 2 v1.0.0

    (Script Logo courtesy of Tom R.)

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  • Grim Scenarios Heretic Episode Notes

    Grim Scenarios Heretic Episode Notes

    How to Play

    • Imagine yourself to be an evil Townsfolk turned by a Bounty Hunter who is trying to protect a Demon they don’t know.
      • Just like they would, bluff the ever living pants off of you and make sure that the good team is distracted enough to focus away from finding the demon.
      • Unlike them, you don’t have a safe Townsfolk token you can claim or fall back to – so make sure to have a spread of claims here and there, and no-one is quite sure what you exactly are.
      • Also unlike them, you are actually trying to play for the good team, just in a different way. Basically, you are trying to protect the good team from themselves. Think about what you would do as a good player to win the game, if there was no worry about Heretic at all, and try to reverse course, but justify it in ways that you think will still make sense to the good team and will just look like you’re confused on your solve to the evil team.
      • Finally, unlike them, the discovery of your existence is a much bigger deal – similarly, to the delight of the evil team, but much more devastatingly for you.
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  • Grim Scenarios Lleech Episode Notes

    Grim Scenarios Lleech Episode Notes

    How to Play Lleech

    Choosing a Host

    • Since you are picking a host on night 1 (in most cases) and picking blind, try to take social dynamics of your group into consideration as much as possible. Who is most likely to survive until the end? Who puts up a good fight when nominated? Who is the least likely to look suspicious even when they’re giving out poisoned information and who will trust their information still, even when there are indicators that it might not be right? They will generally make good hosts, though do mix it up every once in a while, to not be super predictable.
    • You might benefit from choosing someone you have a rapport with, as it will be helpful to figure out what role they have, what information they gain and what they contribute to the game, and it will look less suspicious if you are talking to them frequently. Bonus point – they might be less upset with you if you end up winning the game by hosting them!
    • Conversely, hosting someone that you don’t play with occasionally can make it less obvious if you are known to pick with certain players. Plus, it gives you a reason to talk to them and make new friends.
    • Don’t be hesitant to host Minions occasionally! This is the only way to guarantee an all evil Final 3 (in a two plus minion game), and the community at large still doesn’t quite expect it to happen much, so it might be a great strategy to get a surprise win. All evils alive at the end is really the gold standard of evil play in Clocktower, and making it happen in Lleech games is usually a delight, even if it ends up with a grumpy minion sometimes. There are some minions that make a very natural pairing as a Lleech host, which we will talk about more in the Storytelling/script building section.
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