SATURDAY
First scheduled Saturday game, Rot in Bloom with Andrew
My good friend Andrew was running a few games this con, and what better way to start my Saturday by playing his Al-Hadikhia script. I immediately pull the Goon token and get up to shenanigans. I get approached by my friend Lindsey, who is claiming Dreamer, and has dreamed of me as Savant (my natural go-to bluff when one is on script), and I accept the confirmation and start going to the Storyteller regularly to bolster my bluff. It seems like I am in a double claim, but the Pixie is on script, so I reassure people to not worry about it too much. Big con boss, Emily herself, is in this game, and she’s claiming Oracle. We have a Princess claim day 1, and after a big discussion on who they should nominate, they pick Ryan, the Hatter, who gives us the go-ahead to just vote. We end up with no Al-Had announcement night 2, and the Princess is kind of confirmed. However, there is also an Exorcist claim, so even with an Oracle 0, the Princess ends up getting executed just in case they are an Al-Had that chose not to kill to confirm themselves. I am suspicious of the Savant claim and nominate them but it doesn’t go through. Al-Had chooses Emily the Oracle, the Exorcist, and the unspent Philosopher, and because Emily made a deal with the Exorcist to choosing death if she was selected, she dies and so does the Philosopher. I end up getting executed for the double claim and come out as the good Goon who never got turned. My friends Tyler and Duke are claiming Empath & Chambermaid, and the Empath who had a 0 on the Chambermaid & Princess now has a 1 on the Dreamer confirming me, so I am suspicious of both. Chambermaid has an impossible information on me from night 1, which clashes with the Dreamer because only one of them can be drunk from my ability. The Exorcist ends up choosing the Dreamer and we end up with a night of no deaths. We get the Dreamer executed and win the game! Turns out, she was the Spy who became the Al-Had, picking it up from the original Al-Had who was claiming Savant, who is now the Poisoner after the Hatter swap. Very glad Emily had made that deal and let the Exorcist live.

Second scheduled game, as ST, Two Towns and a Boomdandy
This was a joint event that I co-hosted with Julian/cb, who is famous for hosting the regular “Two Rooms and a Boom” sessions at F3C every year. This year they were kind enough to help me out with this hybrid mode as well. If you didn’t know, Two Towns is a homebrew version of Clocktower that combines mechanics from 2R1B to create two towns that simultaneously play together, and can move players between towns at the end of each day. There are more details in the link above, but the short of it is that the Boomdandy and the Mayor are guaranteed to be in play and their co-existence kind of play a tie-breaker role if one town is won by good, and the other by evil.
There’s been lots of interesting stuff on this session, but to summarize, we ended up with a session that went to the wire on day 5 with an evil win at the end. Leviathan was killed on one town, and Zombuul was tapped once on the other. The Leviathan town ended up killing the Goblin who claimed, which resulted in an evil victory there. However, the Zombuul town killed the Zombuul, which resulted in a good victory. The Leviathan town ends up sending the Mayor over, thinking the other town would send the Boomdandy, but accidentally re-uniting them with the Boomdandy instead, which results in an evil win on the tie-breaker.
Some highlights include:
- Zombuul killing the Xaan that was sent over from the other town (evil teams don’t know each other across towns), which had blocked the Gambler from dying before the Zombuul acted, stopping the Xaan poisoning in the middle of the night, giving the Oracle correct information that one dead player was evil (the Xaan).
- Politician bluffing Amnesiac with a Marco-Polo-like ability that we backed with randomly calling “cold, warm, hot” as they walked around. Politician turned and won with evil due to causing a lot of chaos and confusion and lifting a vote from Zombuul, preventing an early end to the game.
- Sage as a Lycanthrope’s Faux Paw registering as evil to the Oracle, giving an Oracle 3 at the end.
- Julian bringing in two crochet ducks, one red and one blue, to determine the leader of each town (they are voted, and decide who gets sent over at the end of each day).
This was a lot of fun, and I am hoping we’ll be able to host it again next year!







