How to Play
- Imagine yourself to be an evil Townsfolk turned by a Bounty Hunter who is trying to protect a Demon they don’t know.
- Just like they would, bluff the ever living pants off of you and make sure that the good team is distracted enough to focus away from finding the demon.
- Unlike them, you don’t have a safe Townsfolk token you can claim or fall back to – so make sure to have a spread of claims here and there, and no-one is quite sure what you exactly are.
- Also unlike them, you are actually trying to play for the good team, just in a different way. Basically, you are trying to protect the good team from themselves. Think about what you would do as a good player to win the game, if there was no worry about Heretic at all, and try to reverse course, but justify it in ways that you think will still make sense to the good team and will just look like you’re confused on your solve to the evil team.
- Finally, unlike them, the discovery of your existence is a much bigger deal – similarly, to the delight of the evil team, but much more devastatingly for you.
