Tag: blood on the clocktower

  • Final 3 Con 2026 – Part 1

    Final 3 Con 2026 – Part 1

    Final 3 Con 2026 happened this weekend, at the end of April, and I had the privilege to attend and host and play many, many games of Clocktower, and other games, and got to meet friends from all over the world. Started by Habby of CTBOTC as a tradition a few years ago, lots of folks are drafting up their experience of the con all over Discord servers and everywhere else, and I thought that would make a great blog post, so here we go:

    THURSDAY

    Pickup game in the lobby, Extension Cord

    Story-told by Alexis (from Kinky Clocktower), I immediately pulled the only demon on the script, No Dashii, on my very first game of the con. I had a Scarlet Woman and a Poisoner as my minions, right next to me, as we form a mini Typhon-line, extending my poison to the Monk and the Cannibal next to my two minions. This game also had a mini Ryan Typhon-line, as three of them were sitting next to each other, one being my Scarlet Woman, and the other two a Monk and a Dreamer. I managed to Barber-swap the Pixie-confirmed Mathematician out of play early luckily, as they would have detected me killing the poisoned Cannibal who ate a Ravenkeeper and seen my minion’s Oracle bluff correctly. We rode to victory with a final 3 of the Monk Ryan that was told he’s the Marionette by the SW-Ryan, myself, and the SW-Ryan who got executed instead. I bluffed an Empath 0 most of the game as I thought that was quite funny with both minions starting next to me.

    Grimoire for Extension Cord Game 1

    Second Extension Cord lobby game, following the first one with more or less the same players

    Immediate No Dashii pull again. This time I have my friend Ben the Boomdandy bluffing Investigator, and Dreamer Ryan from the previous game as I think the Poisoner? I bluffed Puzzlemaster in a game that also contained a Recluse, a Mutant and a Damsel, so we ended up with an impossible 4 outsider claim that sucked up most of the air. Luckily for me, my Poisoner had identified the Damsel who was bluffing Cannibal quite early so we ended the game with a Damsel win, probably much later than we should have.

    Sushi Buffet

    Final game of the Thursday night is Sushi Buffet, Story-told by Nash of Chill Clocktower and creator of Flesh and Bone through his phone via the Grim Bits Draft Buffet app (linked above). If you don’t know what Sushi Buffet is, you get 3 options to pick your own character, and the ones you don’t pick are removed from the draft. We only had base 3 characters as options with Pit-Hag and Philosopher banned. I pulled Oracle, Innkeeper and Minstrel as options, if I remember correctly, and chose Oracle. I got one night of Oracle 0 and then died to a Witch the next day. It became quite obvious that my friend Andrew was the Cerenovus through an Investigator ping on him, from my friend Ben that I mentioned earlier, and we had a Chef 1, promptly double tapping Ser Capelli (formerly TPI stream Sunday host, and from Off Meta), who unbelievably chose Zombuul, and winning the game.

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  • Two Towns and a Boomdandy Rules

    Two Towns and a Boomdandy Rules

    This is a special, homebrew, experimental Blood on the Clocktower Game Mode that borrows elements from another great social deduction game, Two Rooms and a Boom. Two regular Blood on the Clocktower towns will be constructed, managed by at least two Storytellers, using the following scripts and special rules (subject to minor changes):

    Special rule: Boomdandy and Mayor are guaranteed to be in play.

    Special rule: Each day, anyone can be nominated (once) to be the town representative. If they receive the most votes for representative during their nomination, they hold the role. If anyone else gets more votes, they become the representative. At the end of the day, whoever is the representative is responsible for intra-town transfer. At the end of days 1,2,3,4,5: 3,2,2,1,1 players will be transferred to the other town by the current representative.

    Transferred players’ abilities work as normal across towns despite not appearing on the other town’s script. Alive/dead status remains the same across towns after transfers – dead players cannot be transferred across towns but they can become town representatives. Used up OPG abilities are not refreshed after transfer.

    Special rule: Good wins if they win both towns.

    Special rule: Evil wins if they win both towns.

    Special rule (Tie-breaker): If good wins one town, and evil wins the other, at the end of 5 days, check if Boomdandy & Mayor are in the same town. If so, evil wins. Otherwise, good wins.

    Special rule: If the game on one town ends before the other, if the winner is not obvious, evaluate the above tie-breaker immediately.

    Special rule: Mayor/Leviathan jinx is modified to say “Mayor’s team wins” instead of “good wins”.

    Special rule: If one town gets overrun by evil (therefore the other town is all good players), a good player in the evil town learns this.

    Two Towns and a Boomdandy also borrows elements and script ideas from “A House Divided” act of Legacy Clocktower Game Mode by Tyler Nafe and James Capelli. The author of this document (Ekin) is grateful for the contributions of Tyler and James to the legacy of Blood on the Clocktower history, lore and game modes.

    Scripts:

    Two Towns and a Boomdandy 1 v1.0.0

    Two Towns and a Boomdandy 2 v1.0.0

    (Script Logo courtesy of Tom R.)

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